VG1
VG2
Geometri
Interactive unit circle
Drag the angle and see sin(θ), cos(θ) and tan(θ) update in real time — both on the circle and on the wave curves.
The unit circle — radius = 1:
sin(θ) = y · cos(θ) = x · tan(θ) = sin/cos
A point on the unit circle at angle θ has coordinates (cos θ, sin θ).
Angle θ
45°
θ (degrees)
–
θ (radians)
–
sin(θ) = y
–
cos(θ) = x
–
tan(θ) = sin/cos
–
Pythagorean identity
sin²(θ) + cos²(θ) = 1
Important angles to memorise:
| θ | Radians | sin | cos | tan |
|---|---|---|---|---|
| 0° | 0 | 0 | 1 | 0 |
| 30° | π/6 | 1/2 | √3/2 | 1/√3 |
| 45° | π/4 | √2/2 | √2/2 | 1 |
| 60° | π/3 | √3/2 | 1/2 | √3 |
| 90° | π/2 | 1 | 0 | ∞ |
There is geometry in the humming of the strings, there is music in the spacing of the spheres.
— Pythagoras (570–495 f.Kr.)